Play the first mobile game in the Star Wars universe that takes place between Star Wars™: Episode VI: Return of the Jedi™ and Star Wars™: The Force Awakens™.Įxplore the secrets of the sector, build a powerful cartel with allies, and play alongside friends in synchronous cooperative play.īRAVE CHALLENGES ON CLASSIC AND NEW WORLDSīattle your way through missions on Hoth, Cloud City and more, fighting against powerful bosses led by an ominous new adversary. Join players worldwide in massive Sector Battles to dictate the expansion of in-game content, including new planets, exclusive gear, higher level caps and unique crew members. What Kind Will You Be?Įmbark on a quest to unlock the power of the light and dark sides of the Force, as you seek your path to the Galaxy’s ultimate weapon, the lightsaber.Ĭhoose from a wide range of abilities, species, visual customizations and classic Star Wars™ gear to become the next Han Solo, Boba Fett or entirely unique hero of your own design with a unique open class system. Engage in massive Sector Battles to dictate the expansion of in-game content, create your own powerful character and crew, and play real-time co-op with friends. Seek The Force and wield its power to lead The Uprising! Join millions of players worldwide in a brand new fight against the Empire. Oh, don't worry-I still love Star Wars and this Kessel Run thing doesn't even bother me.Star Wars™: Uprising is the first Star Wars RPG set between Star Wars™: Episode VI: Return of the Jedi™ and Star Wars™: The Force Awakens™. How about "megasec"? Or even better you could use "quantsec"-which doesn't really mean anything but sounds cool. Really, if Star Wars had a science advisor, they should have recommended some other time unit. The Millenium Falcon couldn't have made the Kessel Run in under 12 parsecs-that's not even a time, even though it sounds cool. Side note: Yes, that means Han Solo was wrong. The "par" is for parallax and the "sec" is for angle. Yes, a parsec is a unit of distance, not time. What if an object was a at a distance such that it had a half-angle shift of 1 arc-second? This would have the distance of 1 parsec. Traditionally, the angular shift is reported as half of the total angle (just a note). This tiny angle was just too small to detect with the instruments of the time. Using the parallax formula above, this should give an angular shift of 1.6 x 10 -5 radians or just 3.3 arc-seconds. Alpha Centauri is about 4 light years away (or about 250 thousand times further than the Earth is from the sun). If the Earth orbits the sun (and it does), then we can work backwards and calculate the angular motion of the nearest star. The answer lies in the distance to the stars. So, what happened? Why couldn't they detect stellar parallax? Now switch your viewing eye back and forth-left, right, left, right. Notice the apparent motion of your thumb with respect to background objects. Now open your left eye and close your right eye. In particular, look at some object that is past your thumb (something in the room or something outside-it doesn't matter). Now close your left eye and look at your thumb. Here's what you do: Take your arm and hold it out in front of you with your thumb sticking up. Let's start with a super simple demo to demonstrate the effect. Or better yet, something useful-like an app that measures distances by just looking at stuff through your phone's camera.īut how does this work? What magic does Apple use so that your phone can turn a 2-D image into something that looks like it is there in real life? The answer is parallax. Like, maybe a program that adds dancing hotdogs to your screen so that they look like they are there in real life. Plenty of trends have been used and abused by trigger-happy designers without real reason for their actions. Be sure to avoid adding cool effects simply for the sake of cool effects. Parallax is a very beautiful and effective tool when used well. It's called ARKit-basically, it's a part of Apple's developer package to help programmers create awesome augmented reality apps. Remember, good design is always intentional and purposeful. There's something sort of cool in the next version of Apple's iOS.
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